When Children Meet Technology - "Create for Children" Children's Industry Summit Forum opens in Guangzhou

On March 13-15, 2016, the Guangzhou International Children's Industry Expo (abbreviation: Tong Bohui) held by Guangzhou Obi Exhibition Service Co., Ltd. successfully concluded at the Nanfeng International Convention and Exhibition Center. More than 150 visitors gathered at the exhibition. With a total exhibition area of ​​10,000 square meters, the company attracted a total of 31, 761 industrial elites and experts from home and abroad.

To seize the new opportunities in the children's technology industry, on the morning of March 13, the pioneers who explored in this field gathered together to “create for children” the Children's Industry Summit to discuss the beautiful relationship between children and technology. The most innovative talents from the fields of artificial intelligence, children's internet of things, digital content, technology toys, and STEM education shared their industry insights and future awareness, which made us feel the impact of change forces. Entrepreneurs began to share and discuss three topics around how artificial intelligence can be applied to children's industries, children's technology products, children's creative education trends and practices.

Everything for children

Xu Qian, head of operations of Shanghai Latitude Technology Co., Ltd. (hereinafter referred to as “Grapes Technology”), said that the rapid development of science and technology has made it an important role in people’s lives, work, and learning, changing people’s living environment and lifestyle. Children in the 21st century have entered the era of science and technology and information since their birth, enjoying the convenience brought by science and technology. Therefore, under the wave of the Internet, science and technology to change the child's childhood is an inevitable trend, the current children's technology products will occupy an increasingly important position in the child's growth process.

This does not mean that technology is cold. Before the former Ali artificial intelligence expert, reading technology CEO Zhao Jinglei shared how to capture children's emotions through artificial intelligence, let the robot read the child's heart. In the heat of artificial intelligence this year, let us see the great prospect of the combination of children's industry and artificial intelligence.

Sugar Cat partner Li Liang talked about the sugar cat's product concept, that is, to make technology full of warmth, its original intention of making children's smart watches, is to facilitate the founder to spare a little free time to communicate with their children. Designing a product from the user's point of view will make it possible to obtain the approval of children as a special user group.

For an endless stream of new technologies and new ideas, this forum also has full discussions and exchanges. Director Li Zhi of Tsinghua University's Maker Education Lab discussed how to make children creative through design thinking. The CEO of Xiaoniu Creative Technology Co., Ltd., who was the director of Lenovo Research Institute, shared how to use technology toys to change children's STEM education. Tencent The CEO of Beimei Interactive Song Yingyuan from the WeChat hardware team shared how to upgrade the traditional toys. The work of the Zebra Knight CEO was recommended by the App Store of Apple. He discussed how he thought to do children's user experience research. The Guangzhou innovation company Metas also shared how to build. Children's Internet of Things.

Xu Qian pointed out that through this exchange of forums, it is possible to predict three trends in the field of children's science and technology. 1. The use of artificial intelligence technology in the children's industry has shown an explosive growth and will intensify this trend in the future. The appearance of this new interaction in image recognition means that children can talk to the machine through the camera. VR/AR technology is rapidly developing. 2. Toys with artificial intelligence technology support and educational functions will be the future trend of toys. 3. The rise of Maker/STEAM education reorganized the learning process, giving it a strong purpose and context. Children's creative education has taken root in homes and schools and we look forward to providing more and more appropriate nutrition, temperature and moisture.

Technology changes children's growth

2015 was a year of rapid expansion of VR/AR, and children's entertainment education was one of the most promising applications behind games. The various contents of children's education and entertainment provide many scenes for the landing of VR/AR, such as geography learning and animal cognition. This year, VR/AR related forum topics at the CES show in the United States are related to children's science and technology, such as "The world of immersive children's toys and games." It can be seen that the combination of VR/AR and children's technology will be very numerous.

From the CES exhibition, children's technology is becoming the most popular in 2016. The capital has also given enough attention to them.

In 2015, Wonderworkshop, the company that developed children's robotic products Dash & Dot, won a Series A financing of USD 6.9 million and entered the Apple Experience Store; the development team of Kano, a children's assembly computer suite, received a $15 million Series A round of financing in 2015. The A-round financing will be mainly used to expand the core products; LittleBits, an electronic building block company, won a US$44 million Series B round of financing in 2015 and will begin offline offline experience stores.

Of course, the Internet giants will not miss such development opportunities.

Former Google engineers founded the Altschool School and wanted to redefine the American education system and implement a student-centered education model. They conduct teaching evaluation and home-school interaction through the Internet platform My.AltSchool. In 2015, Altschool received 100 million dollar financing from celebrities such as Mark Zuckerberg, and the school will expand to Manhattan in 2016. ToyTalk will collaborate with Mattel, a well-known toy manufacturer, to launch the Barbie “Hello Barbie” dialogue with children; Google YouTube Kids: Designed specifically for children. Not only is the operation simple, but the interface is bigger and more vivid.

The “Create for Children” forum has provided us with a vision of new technologies and new lifestyles that will bring profound impact and tremendous development opportunities to the children's industry in the future. Together, we will discover and create a better future for children and technology.


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